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Stardrive 2 rearm fleet
Stardrive 2 rearm fleet






stardrive 2 rearm fleet

Each planet revolving the star I arrived at shows details regarding its surface details – whether there’s organics, if the planet is habitable, if there are already life-forms habituating the planet, etc. Reaching my destination, well, I wasn’t quite sure what to do. Undeterred, I set off for the nearest star, hoping I was doing it right.

#Stardrive 2 rearm fleet manuals#

I mean, if I were to simply pull StarDrive 2 off the digital shelf based on its sci-fi space builder theme, as well as the fact that I usually love in-depth titles like this, I would hope that the tutorial would basically walk you through every single thing the game can do, step-by-step, as if you had never played anything like it before – especially since games no longer come with detailed instruction manuals (you NES fans know what I’m talking about). Still, not long after you’ve headed out, the tutorial sort of loses steam and sets you out on your own. There does exist a somewhat solid tutorial to get you going as you depart on your expedition, however with the rather insane complexity of StarDrive 2, as well as the aforementioned customization options that blanket the entire game, a great deal of hand-holding should be available to the player if needed. While I don’t always believe that titles need to be played in order of their release, it does seem that the creators of StarDrive 2 relied rather heavily on their audience for the sequel to have spent time with the original for a decent portion of time to really get a handle on just what StarDrive 2 is all about. Unfortunately, there are only so many times that you’re blasted out of the stars before you start to question just where the hell I’m supposed to be “boldly going”.īefore I delve deep into StarDrive 2, I suppose it’s a good disclaimer to mention that I have never played its predecessor: StarDrive, nor have I ever played anything like the sequel. With StarDrive 2’s allowing the player to customize almost the entire game, and it being a sci-fi space title centered around developing an empire across the stars – I must admit that, early-on, it did have me enthralled. That means that there is a better chance that I’ll pick it up and play it, sometimes ad nauseam (X-COM and Hitman (pre-Absolution) are perfect examples). If you can take a game and make multiple aspects of it your own, whether that be renaming characters, personalizing logos and color schemes, the more you can create a game to be unique to yourself. Noting gets me more excited for a game than when it allows for a lot of customization.








Stardrive 2 rearm fleet